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 Sujet du message: skills chapitre deux
MessagePublié: 11 Déc 2005, 19:53 
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Inscrit le: 19 Juin 2005, 18:41
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Le chapitre Deux de Guild Wars contiendra peut être toute une serie de nouvelles skillsl pour les classes existantes. Rien d'officiel mais c'est toujours sympa :

Citer:
Warrior:

Retreat - Shout - Tactics, 5e, 20r
If there are any dead allies in the area, your party moves 33% faster for x seconds.

Fierce Blow - Attack - Hammer, 7a
If fierce blow strikes a foe suffering from weakness, you deal +xx damage. Otherwise you deal +xx damage if it hits.

Lacerating Chop - Attack - Axe, 7a
If lacerating chop h its, you deal +x damage. if it strikes a knocked down foe, your target suffers from bleeding for x seconds.

Primal Rage - Stance - Strength, 5e, 20r
For 10 seconds, all your attacks are critical hits and have 20% armor penetration. Primal rage ends if you use a skill.

Protector's Stance - Stance - Tactics, 10e, 60r
For x seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's stance ends if you move.

Sun and Moon Slash - Sword - Attack, 8a
Attack target foe twice. The first attack cannot be blocked. The second cannot be evaded.


Necromancer:

Animate Flesh Golem - Elite Spell - Death - 15e, 3c, 30r
Exploit nearest corpse to animate a lvl x Flesh golem. The flesh golem leaves an exploitable corpse. You can only have one Flesh golem.

Animate Vampiric Horror - Spell - Death - 25e, 5c, 15r
Exploit nearest corpse to animate a lvl x vampiric horror. Whenever a Vampiric Horror you control deals damage, you gain that much health.

Blood Bond - Enchantment - Blood - 10e, 2c, 2r
For x seconds, target other ally gains x health regeneration and you suffer x health degeneration.

Cultist's Fervor - Elite Enchantment - Blood - 5e, 1c, 20r
For x seconds, your spells cost 10 less energy to cast, but you sacrifice 10% health each time you cast a spell.

Depravity - Hex - Curses - 10e, 3c, 20r
For 10 seconds, whenever target foe casts a spell, adjacent foes lose x energy.

Discord - Spell - Curses - 5e, 1c, 5r
If target foe has a Condition, a Hex, and an Enchantment, that foe suffers x damage.

Fetid Ground - Spell - Death - 10e, 1c, 20r
Target foe is struck for xx cold damage. If that foe is knocked down, that foe becomes Poisoned for x seconds.

Gaze of Contempt - Spell - Curses - 15e, 2c, 20r
If target foe has more than 50% health, that foe losses all enchantments.

Icy Veins - Hex - Soul Reaping - 15e, 1c, 30r
Target foe is struck for xx cold damage. for x seconds, if target foe dies, all nearby foes are struck for xx cold damage.

Jaundiced Gaze - Spell - Blood - 10e, 1c, 2r
Sacrifice 10% Health. If targe foe has more health than you, you steal xx health. Otherwise, you deal xx damage.

Poisoned Heart - Enchantment - Curses - 10e, 2c, 20r
For x seconds, you suffer health degeneration x. When Poisoned Heart ends, all adjacent foes are poisoned for x seconds.

Reaper's Mark - Hex - Soul Reaping - 10e, 1c, 10r
For 10 seconds, target foe suffers Health degeneration x. If that foe dies while hexed with Reaper's Mark, you gain xx energy.

Reckless Haste - Hex - Curses - 5e, 1c, 15r
For x seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a xx% chance to miss with attacks.

Soul Leeching - Enchantment - Soul Reaping - 10e, 1c, 10r
For 10 seconds, you gain x Health whenever a creature dies.

Vamipric Spirit - Enchantment - Blood - 5e, 1c, 5r
For x seconds, your spells cost 3 more Energy, but whenever you cast a spell, you steal x Health from one nearby foe.

Vetara's Promies - Enchantment - Blood - 15e, 1c, 30r
Sacrifice 33% health. For xx seconds, your minions have health regeneration of 10. When verata's promise ends, all your minions die.

Vile Miasma - Hex - Blood - 10e, 1c, 15r
Target foe is struck for xx cold damge. If suffering from a "Condition", that foe is hexed with Vile Miasma and suffers health degeneration x for 10 seconds.

Wail of Doom - Elite Spell - Curses - 15e, 1/4 c, 15r
Sacrifice 10% HEalth, target foe is interrupted. If target foe was attacking, all of that foes attack skills are disabled for x seconds.

Weaken Knees - Hex - Curses - 10e, 1c, 5r
For x seconds, if target foe is struck while moving, that foe is knocked down and Weaken Knees ends.

Well of Weariness - Spell - Curses - 10e, 1c, 5r
Exploit target corpse to create a Well of Weariness for xx seconds. Enemies withing the Well of WEariness suffer Energy degeneration 1.


Ranger:

Melandru's Shot - Attack - Marks - 15e, 4r
If Melandru's Shot hits, you deal +xx damage. If it hits an enchanted foe, you gain xx energy.

Run as One - Stance - Beast - 5e, 30r
For x seconds, you and your pet run 25% faster.

Snare - Trap - Wilderness - 5e, 2c, 20r
When Snare is triggered, all foes in the area become "Crippled" for x seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrrupted.

Splinter Shot - Attack - Marks - 10e, 5r
If Splinter Shot hits, you deal +x damage. If Splinter Shot is blocked, all foes adjacend to your target take x damage.


Monk:

Boon Signet - Sigent - Healing - 1c, 1r
Heal target ally for x Health. For each enchantment on that ally, you gain 1 energy.

Dwayna's Sorrow - Enchantment - Divine Favour - 5e, 1r
For 30 seconds, if target ally dies, your party is healed for x health.

Ray of Judgement - Elite Spell - Smiting - 15e, 2c, 30r
All your skills except Smiting Prayers are disabled for 20 seconds. Target foe and adjacent foes take xx holy damage. Animated undead struck by Ray of Judgement are set on fire for x seconds.

Reverse Hex - Enchantment - Protection - 10e, 2c, 7r
Remove one hex from target ally. For x seconds, the next time target ally would take damage, the damage is reduced by x.


Mesmer:

Arcane Languor - Elite Hex - Domination - 10e, 2c, 30r
For x seconds, all spells cast by target foe cause exhaustion.

Borrowed Energy - Enchantment - Inspiration - 5e, 2c, 20r
Steal x energy from target foe. For 30 seconds, you are enchanted with Borrowed Energy. When Borrowed Energy ends, you lose x energy.

Lyssa's Aura - Elite Enchantment - Inspiration - 15e, 2c, 30r
For x seconds, whenever you are the target of an enemy spell, you steal x energy from the caster.

Power Leech - Hex - Inspiration - 10e, 1/4c, 30r
If target foe is casting a spell, that spell is interrupted and for 10 seconds whenever that foe casts a spell, you steal x energy from that foe.


Elementalist:

Arc Lightning - Spell - Air - 10e, 2c, 5r
Target foe is struck for x lightning damage. If that foe is suffering form a water magic hex, one foe near your target is struck for x lightning damage. 25% Armor penetration

Bed of Coals - Spell - Fire - 10e, 3c, 30r
Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for x fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for x seconds.

Burning Speed - Enchantment - Fire - 10e, 3/4c
For 5 seconds, your are set on fire and move xx% faster. When burning Speed ends, all adjacent foes are set on fire for x seconds.

Chruning Earth - Spell - Earth - 25e, 3c, 30r
Create Churning Earth at target foes location. For the next 5 seconds, Chruning earth strikes for x earth damage each second. Anyone moving faster than normal when struck by Churning earth is knocked down.

Energy Boon - Spell - Energy Storage - 5e, 1c, 10r
You gain xx Energy. Energy boon causes Exhaustion.

Gust - Target foe is struck for xx cold damage. If that foe is under an earth magic hex or enchantment, that foe is knocked down for 3 seconds. This spell causes Exhaustion.

Lava Arrows - Spell - Fire - 5e, 1c, 2r
Lava Arrows fly toward up to 3 foes near your target and strike for x damage if they hit. Lava Arrows have half the normal range.

Liquid Flames - Spell - Fire - 15e, 2c, 15r
Target foe is struck for x fire damage. If that foe is attacking or casting a spell, adjacend foes are also struck for x fire damage.

Ride the Lightning - Spell - Air - 15e, 3c, 20r
Teleport to target foe. That foe is struck for xx lightning damage.

Shatterstone - Hex - Water - 10e, 1c, 10r
Target foe is struckf or xx cold damage and is hexed with shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for xx cold damage.

Steam - Spell - Water - 10e, 2c, 7r
If target foe is set on fire, Steam blinds that foe for x seconds and strike for xx fire damage. Otherwise, that foe is struck for xx cold damage.

_________________
En ce moment je lis :

Le trône de fer de George R.R. Martin


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 Sujet du message:
MessagePublié: 11 Déc 2005, 20:02 
Merci Elladan Dunadan mais pouriez vous citer vos sources :wink:


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